package com.model
{
	public class LayoutInfo
	{
		import flash.utils.Dictionary;
		
		private var gameId:String;
        private var roomId:String;
        private var deskId:int;
        private var chairId:int;
        private var	chessCell:Dictionary = new Dictionary();
        private var keyValue:Dictionary = new Dictionary();
        private var readyChairId:Array = new Array();
        
		public function LayoutInfo()
		{
		}
		
		public function get GameId():String
		{
			return this.gameId;
		}
		public function set GameId(_gameId:String):void
		{
			this.gameId=_gameId;
		}
		public function get RoomId():String
		{
			return this.roomId;
		}
		public function set RoomId(_roomId:String):void
		{
			this.roomId=_roomId;
		}
		public function get DeskId():int
		{
			return this.deskId;
		}
		public function set DeskId(_deskId:int):void
		{
			this.deskId=_deskId;
		} 
		public function get ChairId():int
		{
			return this.chairId;
		}
		public function set ChairId(_chairId:int):void
		{
			this.chairId=_chairId;
		} 
		public function get ChessCell():Dictionary
		{
			return this.chessCell;
		}
		public function set ChessCell(_chessCell:Dictionary):void
		{
			this.chessCell=_chessCell;
		} 
		
		public function get KeyValue():Dictionary
		{
			return this.keyValue;
		}
		public function set KeyValue(_keyValue:Dictionary):void
		{
			this.keyValue=_keyValue;
		} 
		
		public function get ReadyChairId():Array
		{
			return this.readyChairId;
		}
		public function set ReadyChairId(_readyChairId:Array):void
		{
			this.readyChairId=_readyChairId;
		} 

	}
}